Tuesday, March 15, 2011

Book: Lyssa Adkins - Coaching Agile Teams


The definitive must-read for every Scrum Master, agile manager, and agile coach!

Author: Lyssa Adkins

Rating: highest recommendation!

This is one of the most valuable books I've ever read in my agile life. More than 300 pages full of practical advice with many examples make this book a perfect reference on the desk of every Scrum Master, agile manager, and agile coach.

Lyssa has a very nice and easy to read style of writing and yet offers so many insights. Following topics are covered in her book:
  • You and your mastery as a coach
  • Coach as Coach-Mentor
  • Coach as Facilitator
  • Coach as Teacher
  • Coach as Problem Solver
  • Coach as Conflict Navigator
  • Coach as Collaboration Conductor
  • Agile Coach Failure, Recovery, and Success Modes
  • Your Journey as Agile Coach
There's nothing more to say about this book other than: buy it, study it, and live it!

It may sound pathetic but this book deeply changed the way I think about and practice agile methods. It probably even changed my life.

Thanks, Lyssa, for writing this book!


Agile Principle 3: Frequent Delivery

Let's take a look at the third underlying principle of the agile manifesto:
"Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale."
What does that really mean? What are the implications for our daily business? Let's analyze this principle and see where this gets us.
  • "Deliver" - actually have something finished that is worth being given to the users.
    Values: Courage, Commitment
    Principles: Deliver as fast as possible
    Practices: Incremental Deployment, Small Releases, Sprint Review, Product Demonstration
  • "working software" - the results of our efforts must not be theoretical concepts or prototypes, but a functional software product the user is able to work with effectively
    Values: Focus, Commitment
    Principles: Quality
    Practices: Definition of Done, Acceptance Tests, Sprint Review, Product Demonstration
  • "frequently" - give an usable product more often to the users than just once at the end of the development project
    Values: Focus, Courage
    Principles: Frequent Delivery
    Practices: Incremental Deployment, Small Releases
  • "from a couple of weeks to a couple of months" - keep the iterations short so they are easily manageable and clearly arranged
    Values: Focus
    Principles: Deliver as fast as possible, Iterative
    Practices: Iteration
  • "with a preference to the shorter timescale" - create results early and often so the customer is able to react and decide quickly
    Values: Focus, Simplicity
    Principles: Iterative, Limit Work in Progress, Deliver as fast as possible, Eliminate Waste
    Practices: Incremental Deployment, Small Releases, Sprint Backlog, Iteration
There's not much to summarize here but to say it in two words, the third principle is about Frequent Delivery.



Also read in this blog post series:

Sunday, March 13, 2011

Agile Principle 2: Embrace Change

Let's take a look at the second underlying principle of the agile manifesto:
"Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage."
What does that really mean? What are the implications for our daily business? Let's analyze this principle and see where this gets us.
  • "Welcome" - creates a positive and open feeling/invitation.
    Values: Openness, Respect
    Principles: Opportunity, Humanity
    Practices: Sprint Planning, Planning Game
  • "changing requirements" - do not take any requirement granted as reality is not a static system. People, markets, demands, all things in general are in a constant flow and change. We have to accept this in every aspect of our work.
    Values: Openness, Courage
    Principles: See the whole, Reversible changes during development, Adaption
    Practices: Real Customer Involvement, Product Backlog, Sprint Review
  • "even late in development" - there is no valid time to fix a set of requirements even if the project's end is a few weeks in the future. Things may change at any time.
    Values: Openness, Courage
    Principles: Decide as late as possible, Opportunity
    Practices: Real Customer Involvement, Product Backlog, Sprint Review, Planning Game
  • "Agile processes harness change for the customer's competitive advantage" - As in the first principle (Satisfy the Customer) our goal is to help and serve the customer/user. Let the customer always be the center of everything we do.
    Values: Openness, Commitment, Focus
    Principles: Mutual Benefit, Opportunity, Economics
    Practices: Frequent Delivery, Sprint Review, Product Backlog, Real Customer Involvement
In summary we have to be open to any changes and need the courage to help the customer adopting to these changes. To say it in two words, the second principle is about Embrace Change.


Also read in this blog post series:

Thursday, March 10, 2011

Agile Principle 1: Satisfy the Customer

Let's take a look at the first underlying principle of the agile manifesto:
"Our highest priority is to satisfy the customer through early and continuous delivery of valuable software."
What does that really mean? What are the implications for our daily business? Let's analyze this principle and see where this gets us.

  • "Our" - who is us? At least a bunch of people forming some kind of team. We can't define this in more detail, so let's skip the answer for now and analyze some more first.
    Values: Communication
    Principles: Diversity, Accepted Responsibility, Empower the Team
    Practices: Whole Team
  • "highest priority" - the team should not be distracted and keep its focus on the most important things. To help the team not to be distracted, it should be guarded in a secure environment so that no external influences are able to grab its attention.
    Values: Commitment, Focus
    Principles: Limit work in progress, Economics
    Practices: Product Backlog
  • "satisfy" - how can the team know if its results are satisfying? A definition of "done" and passing acceptance tests of every requirement of the software are necessary for the team.
    Values: Commitment, FocusPrinciples: Active User Involvement, Business Value, Quality, Failure
    Practices: Definition of Done, Real Customer Involvement, Acceptance Tests, Sprint Review
  • "the customer" - who is this? In an ideal world this customer is all different kinds of users of the resulting software. As it is not always possible to have all these personas on board, the customer could also be represented by a Product Owner.
    Values: Communication, Respect
    Principles: Active User Involvement
    Practices: Real Customer Involvement
  • "early delivery" - the first results of the wanted software have to be given to the users as soon as possible so that they can give their feedback and generate more insights about what they really need and want.
    Values: Feedback
    Principles: Frequent Delivery, Incremental
    Practices: Incremental Deployment, Small Releases
  • "continuous delivery" - it is not enough to show the first result of the software but it is necessary to show intermediate results on a short regular basis.
    Values: Commitment, Feedback
    Principles: Flow, Iterative
    Practices: Product Demonstration, Iteration
  • "valuable software" - who can define the value of the software? It is the "customer" again who is able to prioritize requirements by their business value.
    Values: Commitment, Focus
    Principles: Economics, Business Value
    Practices: Product Backlog

Now let's get back to the first part of this principle: who is the team? The team contains all people required to create working software out of requirements, to test the software, to prioritize the requirements and to define their values, and to concentrate on focus and commitment. If these people all work together, the first principle can be realized.

If we summarize all roles and practices this first principle reveals, we find a fully functional team working with an incremental-iterative approach on the most important things for the user. Sounds like heaven.

To say it in three words, the first principle is about Satisfy the Customer.


Also read in this blog post series:

Principles behind the Agile Manifesto

All people working in an agile environment should reflect on the principles behind the agile manifesto from time to time. What do these principles really mean? What impact do they have for my daily business? Do my habit follow these principles?

There's a nice exercise for agile teams to summarize each of the principles down to 3 or 4 words. An agile team needs to have a shared understanding of the principles and what they imply for the team's behavior.

I'm going to start a blog series on all twelve of the agile principles. Following goals I'd like to achieve:
  • Extracting the essence of the principle
  • Determining values, practices, and other principles as sources of the principle
For cross-referencing I'll focus on the values, principles, and practices of Scrum, XP, and Lean just to cover the current mainstream methods.

If you find more or better of values, principles, and practices please drop me a line or a comment so we can add your input accordingly.

Table of content:

Wednesday, March 9, 2011

Book: The Five Dysfunctions of a Team

The definitive must-read for everyone having anything to do with teams!

Author: Patrick Lencioni
Title: The Five Dysfunctions of a Team

Rating: highest recommendation!

Have you ever wondered why weekly team meetings become meaningless rituals without any results? Have you ever had the feeling that important topics were not discussed and severe conflicts not surfaced?

This book offers a very simple model of five dysfunctions of a team. The model explains typical anti-patterns of behavior you can recognize in many teams:

  1. Absence of Trust
  2. Fear of Conflict
  3. Lack of Commitment
  4. Avoidance of Accountability
  5. Inattention to Results
Some nice exercises to overcome these dysfunctions are described as well.

The first 90% of the book are written as a novel which is easy to read and understand but still highly exciting and insightful. The latter part of the book contains the pure description of the model and the exercises. But it's much more fun to read the novel and see how Kathryn--the main protagonist--is analyzing and guiding the team away from its old habits and dysfunctions.

In the real world you could use the model for team building events or retrospective meetings. Explain this simple model to your team and confront them with their habits. As simple as it is to understand, as hard is it to live it in a team. Just do it and give it a try!

I give this book the highest rating possible. Buy it, study it, apply it, share it with your peers!


Sunday, March 6, 2011

Book: Fearless Change


If you need to get some activities to drive change, read this book.

Authors: Mary Lynn Manns, Linda Rising

Rating: recommended

You work as a change agent? You have a new idea for your organization and want to change processes and interactions? This book may be helpful as it presents 48 patterns for introducing new ideas.

The first part of the book describes a general approach with many examples how to apply all the different patterns. The second part contains detailed descriptions of the patterns with many cross-references between them.

Although the majority of the patterns should be well known to change agents, there might be many insights how to initiate and maintain changes inside an organization. In my point of view there are no brand-new approaches presented in the book. The highest value this book provides is giving an elaborated pattern language so people involved in change are able to talk about the same things with the same wording.

This review may sound as the book would not be worth its pages. Don't get me wrong. It contains a very nice reference and map of change patterns to look up. I'm going to take a look at a random pattern from time to time just to get a reminder and maybe new insights.

Read it so we can talk about it!